Control:

WASD - Move

R - Restart

[ESC] - Quit

How To Play:

- Goal: Keep the music running perfectly!

- Player and Active object in the room move on beat. 

- Active Object Movement: The Active Object swaps with targets automatically on beat and turns them into Noise objects. The more Noise objects in the room, the closer you are to failure.

- Music Object: Protect the Music Object from the Active Object OR collect it before the Active Object does. Only one Music Object exists in the room at a time. New Music Objects spawn randomly after the previous one is collected. Music Object moves in the opposite horizontal direction of the player.

- Noise Meter: 40% - the audio starts to distort ----> 60% - Fail

- There’s no ultimate “win”, your goal is to keep the rhythm alive as long as possible.

- Fail: Music object is collected first by the Active object OR Noise meter reached 60%.

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